When I started building Somnia, I set out to create 34 core systems that would form the backbone of the entire game. Today, every single one is complete and tes...
Phase 3: Building the Real Game Loop Somnia just hit a major architectural milestone. Over the past few sessions, we've built the central nervous system of the...
Phase 2 is Done — All 24 Tasks Complete When I started Phase 2, Somnia had all its backend systems but no way to actually interact with them. You could farm...
Somnia just hit a big milestone: Phase 2 . After building 12 independent systems over the past weeks (farming, combat, emotion crafting, fishing, monster taming...
Your first morning on the island should feel magical. Your last breath before respawning should feel meaningful . This week we built the systems that bookend ev...
In most games, combat ends one of two ways: you win, or you die. In Somnia, there's a third option: you make friends . The Core Loop: Weaken → Feed → Befrie...
A cozy game lives or dies by one thing: does the world feel alive? You can have the most beautiful pixel art, the deepest crafting system, the most charming dia...
"Most crafting systems ask what materials you have. Somnia asks how you feel." This is the fourth devlog in our series about building Somnia. Devlog #1 covered...